| For Honor | |
|---|---|
| Разработчик | |
| Издатель | |
| Локализатор | |
| Дата выпуска | 14 февраля 2017 |
| Жанр | Fighting |
| Возрастной рейтинг | |
| Создатели | |
| Руководитель | Джейсон Вандерберге |
| Продюсер | Степхен Кардин |
| Технические данные | |
| Платформы | Windows PlayStation 4 Xbox One |
| Игровой движок | AnvilNext 2.0 |
| Режимы игры | однопользовательский, многопользовательский |
| Носители | Steam и Epic Games Store |
| Официальный сайт | |
For Honor (с англ. — «За честь») — компьютерная игра, hack and slash файтинг с видом от третьего лица. Выпущена компанией Ubisoft для ПК, PlayStation 4 и Xbox One. В For Honor игроки могут управлять различными формами исторических солдат и воителей, из различных фракций, а именно: викингов, рыцарей и самураев (с октября 2018 года, новой фракцией У Линь). Действие игры происходит в средневековом сеттинге.
Содержание
Содержание
Разработка [ править | править код ]
Анонс игры состоялся на выставке «E3 2015» [3] . Игра была разработана студией Ubisoft Montreal и выпущена 14 февраля 2017 года. Игру встретили в основном позитивно, однако критиковали за проблемы с матчмейкингом и связанными с ним техническими проблемами. А также за навязывание микротранзакций [4] .
15 февраля 2018 года, спустя год после выхода игры, разработчики выпустили пятое сезонное обновление. В его рамках 19 февраля на ПК игра перешла на выделенные сервера [5] , на PS4 и XB1, это произошло 6 марта [6] . Это долгожданное улучшение устранило большинство проблем игроков с нестабильным соединением, а также сделало геймплей более плавным [7] .
Отзывы и рецензии [ править | править код ]
| Рецензии | |
|---|---|
| Сводный рейтинг | |
| Агрегатор | Оценка |
| GameRankings | (PC) 72.63% [8] (PS4) 78.31% [9] (XONE) 79.36% [10] |
| Metacritic | (PC) 76/100 [11] (PS4) 78/100 [12] (XONE) 81/100 [13] |
| Иноязычные издания | |
| Издание | Оценка |
| Destructoid | 5.5/10 [14] |
| EGM | 7/10 [15] |
| Game Informer | 8.25/10 [16] |
| GameRevolution | |
| GameSpot | 8/10 [18] |
| IGN | 8/10 [19] |
| PC Gamer (US) | 74/100 [20] |
| Polygon | 8/10 [21] |
| VideoGamer | 7/10 [22] |
| Русскоязычные издания | |
| Издание | Оценка |
| 3DNews | 8/10 [23] |
| Kanobu.ru | 9/10 [24] |
| PlayGround.ru | 8/10 [25] |
| Riot Pixels | 69% [26] |
| Игры@Mail.Ru | 7/10 [27] |
| НИМ | 8/10 [28] |
| Stopgame.ru | Похвально [29] |
| Overclockers.ru | 7,9/10 [30] |
| Gameguru.ru | 8/10 [31] |
Игра получила преимущественно положительные отзывы от критиков и самих игроков. Ряд обзоров и рецензий на For Honor можно назвать восторженными. В первую очередь рецензенты хвалят глубокую, эффектную и продуманную механику сражений, благодаря которой битвы становятся увлекательными и разнообразными [29] . По замечанию одного из критиков, боевая система For Honor — это «Песнь войны» [32] .
Рецензенты называют For Honor комплексным симулятором средневекового воина, хвалят разнообразие характеристик бойцов, обилие ситуаций в сражениях с большим количеством игроков в мультиплеере, впечатляющие схватки, по зрелищности напоминающие боевые сцены в кино [33] .
При этом игроки выделяют неудачное исполнение одиночной кампании в For Honor, значительно уступающей сетевой игре [24] . Также критики отмечают нестабильность работы игры в мультиплеерном режиме — есть жалобы на то, что игра зависает, выдаёт ошибки, игроки «вылетают» из боя. Есть претензии к искусственному интеллекту, который не всегда адекватно определяет, какие противники подойдут игроку [34] . Из-за этого в одном бою могут встретиться персонажи с радикально разными уровнями. Кроме того, противники, управляемые искусственным интеллектом, используют одни и те же приёмы, что, в конце концов, приедается игрокам.
Геймплей [ править | править код ]
В игре существует несколько режимов игры:
- Дуэль — режим, в котором игроки либо 1 на 1, либо в команде по 2 человека в каждой пытается убить противников. Игра длится 5 раундов по 5 минут. Выигрывает тот игрок, который выиграет 3 раунда.
- Захват территорий — две команды по 4 человека стараются удержать 3 точки на карте. Если на точке находятся игроки обеих команд, то точка оспаривается и захватывает её та команда, чьи игроки остались на точке. Также на карте присутствует мид (англ.<<<1>>> m > Награды и номинации [ править | править код ]
| For Honor | |
|---|---|
| Developer(s) | Ubisoft Montreal [a] |
| Publisher(s) | Ubisoft |
| Director(s) | Jason Vandenberghe Roman Campos-Oriola Damien Kieken |
| Producer(s) | Stephane Cardin |
| Designer(s) | Leroy Athanassoff |
| Programmer(s) | Louis-Philippe Dallaire Karim Kochen |
| Artist(s) | Christian Diaz |
| Writer(s) | Jason Vandenberghe Ariadne MacGillivray Philippe-Antoine Ménard Travis Stout |
| Composer(s) | Danny Bensi Saunder Jurriaans [b] |
| Engine | AnvilNext 2.0 |
| Platform(s) | Microsoft Windows PlayStation 4 Xbox One |
| Release | February 14, 2017 |
| Genre(s) | Action, fighting |
| Mode(s) | Single-player, multiplayer |
For Honor is a 2017 action video game developed and published by Ubisoft for Microsoft Windows, PlayStation 4, and Xbox One. The game allows players to play the roles of historical forms of soldiers and warriors, including knights, samurai, vikings and since October 2018 the Chinese Wu Lin, within a medieval setting, controlled using a third-person perspective. The game was developed primarily by Ubisoft Montreal and released worldwide in 2017.
Contents
Gameplay [ edit ]
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For Honor is an action fighting game set during a medieval, fantasy setting. [1] Players can play as a character from three different factions, namely the Iron Legion (Knights), the Warborn (Vikings), and the Dawn Empire (Samurai). A fourth faction, the Wu Lin, was added in the Marching Fire expansion in October 2018. The four factions represent knights, vikings, samurai, and Chinese warriors respectively. [2] Each hero also has quotes in their own languages that will trigger when certain actions are performed. The Knights speak in Latin, the Vikings speak Icelandic, the Samurai speak Japanese, and the Wu Lin speak Mandarin. Each faction had four classes at launch, with two more being added at the beginning of every season of the Faction War. The Vanguard class is described as "well-balanced" and has excellent offense and defense. The Assassin class is fast and efficient in dueling enemies, but the class deals much less damage to multiple enemies. The Heavies (Tanks) are more resistant to damages and are suitable for holding capture points, though their attacks are slow. The last class, known as "Hybrid", is a combination of two of the three types, and is capable of using uncommon skills.
All heroes are unique and have their own weapons, skills, and fighting styles. [3] Players fight against their opponents with their >[4] In most missions, players are accompanied by numerous AI minions. They are significantly weaker than the player character, and do not pose much threat.
A tactical combat system, known as "Art of Battle", is initiated when the player encounters other players or player-like AI in the multiplayer or higher health AI in the campaign. Players enter a dueling mode with them wherein players aim at their opponent with their weapon. [5] Players then can choose how to place and position their weapons from three directions (from above, the right, and the left) when they are attacking their enemies. By observing on-screen hints and the movements of their opponents, which reflect their respective attack position, players can notice the weakest part of their enemies and attack these parts. Choosing the correct position can block the other players’ attack. Players also have other special abilities, such as barging into enemies with their own shoulders and performing back-stepping swipes. [6] The strength of each attack can also be dec >[7] The system aims at allowing players to "feel the weight of the weapon in [their] hand". [8] [9]
Multiplayer [ edit ]
Similar to the single-player campaign, the multiplayer modes feature perks, AI minions, and the Art of Battle system. As the competitive multiplayer modes feature a structure similar to that of shooters, the creative director of the game called For Honor a "shooter with swords". [5] Friendly fire is also featured in the game. Players can cause damage to their own teammates if they acc >[10] The multiplayer aspect also allows players to customize their characters. For instance, the armor that the characters wear can be changed and modified. [11] There are seven game modes: [3] There is also a ranked duel game mode that is currently in beta: [12]
- Dominion: Dominion is a four-versus-four multiplayer mode in which players must capture and hold multiple zones in a battlefield. Points are earned through occupying the zones and killing enemy minions that fight at point B. Players earn double points for staying on points A and C. [8] When one team earns 1000 points, the other team starts to ‘break’ meaning each player on that team cannot respawn unless revived by another teammate. Once one of the teams are breaking the opposing team must eliminate all of their players to secure victory. [8]
- Brawl: In this two-versus-two multiplayer mode, one duo must eliminate the other completely in order to win.
- Duel: Duel is a one-versus-one multiplayer mode in which a player must successfully kill the opponent 3 times in order to win.
- Ranked Duel: Ranked duel is a one-versus-one multiplayer mode in which players start in a qualifying stage, where they will have to complete 20 matches before they are placed into one of five rank tiers, Bronze, Silver, Gold, Platinum, and Diamond. Players placement depends on how many wins or losses they receive in the 20 qualifying matches. After players are placed within their respective rank tier, players will be pitted against other players within a similar rank tier.
- Skirmish: Skirmish is a four-versus-four multiplayer mode in which players gain points while killing enemies. When one team earns enough points, they must eliminate the players from the other team and win the match.
- Elimination: A team of players must eliminate the entire team of opponent players in this four-versus-four multiplayer mode. The team that still has remaining warriors will automatically win the match.
- Tribute: A four-versus-four multiplayer mode where teams attempt to steal offerings and place them on their shrine. Each of the three offering gives the team a special power-up. The team to capture all three and defend them until the timer ends wins or the team with the most offerings at the end of the battle timer wins.
- Breach: A four-versus-four multiplayer mode where the attacker’s goal is to kill the Commander while the defenders must successfully stop the attackers. The attackers must complete a series of objectives such as leading the battering ram to each of the two gates, breaking them both down and, ultimately, slaying the Commander; on the contrary, the defenders must prevent the attackers from completing any objectives.
The Faction War [ edit ]
Each online multiplayer match awards War Assets based on the outcome and the player’s performance. These War Assets are then deployed in the Faction War – which stretches across all platforms – where they are used either to defend an allied territory or conquer a neighbouring one occupied by an enemy faction, with the most war assets deployed in a given territory determining the victor. Territories controlled are updated every six hours, while rounds last for two weeks and seasons last for ten weeks (five rounds). As the war progresses and territories change, the changing front will determine which maps that are played and their appearance (each map has variants depending on whether it is under Samurai, Knight or Viking control.) Players who have distinguished themselves and helped their faction gain and defend ground earn higher quality equipment as spoils of war after each round and each season. After a season ends, the map is reset and a new season begins after an off-season period, but the outcome of the previous season impacts the story background of the new season. [13]
Heroes [ edit ]
There are currently four factions in For Honor, they are the Knights, Vikings, and Samurai, with a fourth faction, the Wu Lin, having been added with the Marching Fire expansion. [14] There are seven in the Knight, Viking, and Samurai factions, and four for Wu Lin, making a total of twenty-four heroes each wielding their own unique weapon from history: Warden (Longsword), Ra >[15]
Plot [ edit ]
Setting [ edit ]
After a natural catastrophe pitted the most fearsome warriors against one another in a fight for resources and territory, the bloodthirsty warlord Apollyon believes the people of the Knights, Vikings, and Samurai have grown weak and want to create an age of all-out war through manipulation of each faction. To this end the perspectives of characters within each faction are shown as events are shaped, battles are waged, and agendas are created as Apollyon works to ensure continuous sparks of conflict between the Legion, the Warborn, and the Chosen from the Myre.
Story [ edit ]
The warlord Apollyon takes control of the knights of the Blackstone Legion after murdering her rivals, who fight for the people of the land of Ashfeld, allowing her to sow the seeds of perpetual war and create stronger men to rule over the weak. During the Blackstone Legion’s attempt to bring a dishonorable lord-turned-mercenary, Hervis Daubeny, to justice, his second-in-command, known as the Warden, helps to stop the Blackstone siege and battles the champion of the Blackstone knights. Upon defeating a Blackstone Legion captain, Ademar, the Warden is made a knight of the Legion by Holden Cross, Apollyon’s lieutenant, and leaves with him. During his/her time in Apollyon’s army, the Warden helps to defend against the Viking raiders of the Warborn, but soon realizes shortly after meeting with Apollyon that she cares nothing about protecting people and seeks to manipulate her enemies into endless battles. Starting with the Vikings, Apollyon and her warriors including Cross, the Warden and fellow lieutenants Stone and Mercy, attack their settlements and sack their strongholds in the northern land of Valkenheim, leaving only enough food and supplies to fight over, and sparing those who would eagerly fight for those scraps or are strong enough to do so. After killing the legendary Viking Jarl, Gudmundr, the Warden is sickened by this, leading him/her to desert the Blackstone Legion, soon followed by Holden.
Afterwards, in Valkenheim, the Viking clans fight among themselves, killing one another for the dwindling scraps left by Apollyon. This continues until a powerful warrior known as Raider comes down from the mountains, and begins uniting the warriors of the various clans under the Warborn banner, alongside Warlord friend Stigandr, Valkyrie warrior Runa and Berserker Helvar, first by killing the brutal raider Ragnar, who steals what little remains from those who cannot feed themselves, and then Siv the Ruthless, who seeks to conquer and plunder their own people. After killing their rivals, Raider’s rapidly growing army retake a Warborn stronghold from knights of Apollyon’s army, and then set out to the land of the Myre to raid the Dawn Empire of the Chosen, a group of powerful Samurai, to resupply and feed their people. The Raider then leads the assault on the Samurai, kills the Samurai General, Tozen, and causes the Samurai to retreat back to their greatest city. In the chaos, Apollyon kills the Dawn Empire’s ruler and his daimyōs that refuse to fight each other and setting free the ones she believes will kill one another and in turn become stronger.
Into this chaos is brought the Orochi warrior known as the Emperor’s champion, the strongest and most fearsome warrior in the Dawn Empire. The champion was imprisoned for speaking out of turn and was freed during the chaos of the Viking raid. The Orochi helps to push back the Vikings, but fails to prevent Apollyon from riding through the chaos and murdering the Imperial family, forcing the Daimyos to fight one another for control of the Dawn Empire. After learning of the devastation the Viking raid caused, she/he, fellow samurai Ayu, the Shugoki Okuma and Nobushi Momiji attempt to reunite the Daimyos under one banner, using Apollyon as a common enemy to rally against. The Emperor’s Champion infiltrates the Emperor’s palace with Momiji and confronts Seijuro, the Daimyo who took Apollyon’s offer to become Emperor. After defeating Seijuro, the champion convinces him to join him against Apollyon. It is also during this time that the Emperor’s Champion learns of Apollyon’s manipulations of the various factions and rallies allies to stop Apollyon, invading Ashfeld to attack Blackstone Fortress. During a scouting mission with Momiji, the Orochi is met by the Warden, now leading a rebellion against Apollyon with Holden, Stone and Mercy by his/her side and, after dueling him/her, realizes they are allied against the same enemy. Both armies besiege the castle on separate fronts, with the Orochi searching for Apollyon. After finding Apollyon, the Orochi duels with and kills her, but not before learning that she wanted to create eternal war to weed out the weak and create the strongest of men, making them evermore bloodthirsty. Despite her death, Apollyon got what she wanted: an age of wolves.
In the aftermath, the armies of all three factions attacking the Blackstone Fortress; Knight, Samurai and Viking alike all turn on each other, resulting in a war lasting seven years. Realizing the war’s futility, Ayu, Cross, and Stigandr meet after their respective leaders send them as envoys to end hostilities. Though all three people realize that the prospect of peace may be futile, they all agree that peace is worth fighting for and that it will make for an unforgettable tale.
History [ edit ]
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For Honor was developed by Ubisoft Montreal. Blue Byte developed the game’s PC version. [16] It was announced during Ubisoft’s E3 2015 press conference. [17] A CGI trailer and a gameplay demo were shown during the conference. [18] Development of the game began in 2012. For Honor was the company’s first attempt at developing a strategy-action game. [19] The structure of the game is inspired by shooter games. [5] The game was released worldw >[10] The game’s original score was written and produced by film composers Danny Bensi, Saunder Jurriaans and Owen Wallis. [20] A 20-track original soundtrack released alongs >[20] On 27 July 2018, the game was announced to be joining the Xbox Games With Gold program. [21]
The documentary Playing Hard shows the development of the game, from an idea of Jason Vandenberghe up to release.
Reception [ edit ]
| Reception |
|---|
| Aggregate score | |
|---|---|
| Aggregator | Score |
| Metacritic | (PC) 76/100 [22] (PS4) 78/100 [23] (XONE) 79/100 [24] |
| Review scores | |
| Publication | Score |
| Destructoid | 5.5/10 [25] |
| EGM | 7/10 [26] |
| Game Informer | 8.25/10 [27] |
| Game Revolution | |
| GameSpot | 8/10 [30] |
| GamesRadar+ | |
| IGN | 8/10 [31] |
| PC Gamer (US) | 74/100 [32] |
| Polygon | 8/10 [33] |
| VideoGamer.com | 7/10 [34] |
| For Honor received "generally favorable" reviews, according to v >[22] [23] [24] PC Gamer awarded it a score of 74/100, saying "A tense, tactical medieval brawler that will reward anyone with the patience and will to master it." [32] Eurogamer ranked the game 25th on their list of the "Top 50 Games of 2017". [35] The game won the People’s Choice Award for "Best Fighting Game" in IGN’s Best of 2017 Awards. [36] From Wikipedia, the free encyclopediaTell your friends about Wikiwand!Gmail Facebook Twitter Link Suggest as cover photoWould you like to suggest this photo as the cover photo for this article? Thank you for helping!Your input will affect cover photo selection, along with input from other users. |





